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Amdapor Keep is a level 50 instance. It is unlocked after completing all of the main story quests, but is not a part of the main story itself. This dungeon is a major gear check, and thus should not be attempted by players who have not acquired upgraded items from other instances (such as Darklight Gear).

Bestiary
[edit]

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This zone is basically a haven for Ascian cultists, and as such, expect a lot of regular NPC types, with various abilities. Conjurers, mages, and summoners will all feature, as well as direct damage fighters such as Dullahan, which can put a lot of damage to a tank. Most of these abilities are avoidable, and should not be worried about too much, if your tank does not skip the trash mobs in the dungeon.

Boss Fights
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Note: Previous to a patch on September 12, it was possible for parties to run through the trash mobs in such a way that they could be skipped, allowing for very fast speed runs of the dungeon. The ability to do this has now been removed, and should not be attempted any longer.

Lunatic Priest, Psycheflayer
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This fight begins with only the Lunatic Priest present; he is an unremarkable enemy, but at 50% he will begin summoning the Psycheflayer. When the true boss appears, quickly DPS the summoner down, then move on.

Psycheflayer has a few nasty abilities that must be accounted for, the most important of which is Mind Melt, which drains MP from those it hits. However, if the boss is tanked against a pillar, the party can avoid this ability by staying out of line of sight of the boss. DPS will have to take a hit or two when they attack the boss, but the healer can avoid it for most, if not all of the fight.

This boss will summon stone adds, which should be killed as a priority. Watch out for frontal line AoE attacks from the first add, and heal through the group AoE that the marble add casts. They will crumble, and be rebuilt eventually by the boss, and must be re-killed. Note, one of the adds will use a Disease effect, which lowers healing on the target until Esuna is used. When the boss gets lower in health, he will summon a massive rock elemental in the back of the room. This elemental should not be attacked, but it will use a massive red circle AOE that should either be avoided by moving outside the radius, or by stacking against a pillar and keeping it between you and the elemental. This will negate the damage completely (the tank should be tanking next to a pillar for this just reason.

From there, continue fighting the adds and boss until he dies, and the elemental will despawn.

Demon Wall
[edit]

This boss is a major DPS check - any group that cannot put out enough damage simply will not be able to make it past this fight, guaranteed. Good equipment is a must, as a result. The time limit to kill this boss is, simply, until it pushes the party against the wall, which will kill you all instantly.

While the Demon Wall does little damage to the tank, it will do severe random damage to the party with unavoidable spells, so healers must be prepared to heal though. He will also cast void zones on the floor that alternate between the middle and sides of the platform. These will cause direct damage and cast Slow on anyone they hit. After he casts the rotation of void zones twice, he will cast Repel, knocking the group backwards, dealing damage, and letting him inch forward. When he uses Repel, it will knock your character backward from the direction your character is facing. As a result, you must face directly towards the boss, or risk being blown off the platform to your death.

A note for healers, if you have not turned off the 'Auto Face Target' option, you must be careful with healing spells during Repel, as they may turn you unexpectedly. It is best to use self-targeted AoE healing spells such as Cure III, Medica II, and so on when Repel is charging to avoidfalling to your death.

After he does the whole rotation three times total (void zones, then Repel), he will spawn void ooze behind you that will cover about 1/4 of the platform. This deals damage that increases the longer you stand on the ooze. Once he spawns this, 2 adds will join the fight as well. There are two options here: the bees that join the fight have a LOT of health; if the boss is close to death, it is worth it to ignore them and try to burn the wall down. If the boss is still at half, the bees will need to die before you continue. They do cast a red circle AoE around them, which should be avoided.

This fight is a DPS race, and is generally considered to be the hardest fight in the entire instance.

Anatoboga
[edit]

Compared to the Demon Wall, this boss is easy as pie. The tank should try to tank him towards one of the gargoyle pillars in the back.

Anatoboga breathes a healing debuff/AoE damage in front of him periodically, which must be dispelled right away. At certain times, he will run to the middle of the room, and begin casting 'Imminent Catastrophe'. A large, purple ball will appear above his head, and all players must run to one of the gargoyle pillars and hide behind it to avoid a massive AoE attack. Melee DPS should attack from the sides, as he will use a large range tail swipe if he detects any players behind him.

Every now and then, a gargoyle statue will explode, spawning a Vodoriga Sleeper - these should be killed quickly before returning to the boss.

At around 50% health, Anatoboga will start channeling a purple laser towards someone. This person needs to run away from the group until a purple orb spawns at their feet. Avoid the orbs, as they emit AoE damage until they despawn, thus spawning one near where the boss is being tanked will likely cause a wipe.

Additionally, if the 4th gargoyle spawns, the group must burn down the boss as fast as possible, as the final Imminent Catastrophe will then be unavoidable.

As mentioned, this boss is far easier than the Demon Wall, and groups who reach this point should have no trouble finishing both this boss, and Amdapor Keep.

Loot List[edit]

Demagoguechausses.png

Demagogue ChaussesDisciples of Magic Legs
+53 Def, +100 M.Def, +16 Vit, +16 Int, +12 Determination, +24 Skill Speed
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Demagogue_choker1.png

Demagogue Choker
All Classes Neck
+1 Def, +1 M. Def, +8 Int, +8 Determination, +8 Spell Speed
Demagogue_earrings1.png

Demagogue Earrings All Classes Ears
+1 Def, +1 M. Def, +8 Int, +8 Determination, +5 Spell Speed
Demagogue_half_robe1.png

Demagogue Half RobeDisciples of Magic Body
+53 Def, +100 M. Def, +16 Vit, +16 Int, +12 Determination, +24 Spell Speed
Demagogue_ halfgloves1.png

Demagogue HalfglovesDisciples of Magic Hands
+38 Def, +72 M. Def, +10 Vit, +10 Int, +7 Determination, +15 Spell Speed
Demagogue_mask1.png

Demagogue MaskDisciples of Magic Head
+38 Def, +72 M. Def, +10 Vit, +10 Int, +10 Determination, +11 Spell Speed
Demagogue_pattens1.png

Demagogue PattensDisciples of Magic Feet
+38 Def, +72 M. Def, +10 Vit, +10 Int, +7 Determination, +15 Spell Speed
Demagogue_ring1.png

Demagogue Ring All Classes Finger
+1 Def, +1 M. Def, +8 Int, +7 Determination, +5 Spell Speed
Demagogue_rope_belt1.png

Demagogue Rope BeltDisciples of Magic Waist
+33 Def, +62 M. Def, +7 Vit, +8 Int, +11 Determination, +5 Spell Speed
Hetairos_belt1.png

Hetairos Belt DRG, GLA, LNC, MRD, PLD, WAR Waist
+62 Def, +33 M. Def, +8 Str, +8 Vit, +8 Determination, +8 Accuracy
Hetairos_breeches1.png

Hetairos Breeches DRG, GLA, LNC, MRD, PLD, WAR Legs
+100 Def, +53 M. Def, +16 Str, +18 Vit, +24 Determination, +17 Accuracy
Hetairos_elmo1.png

Hetairos Elmo DRG, GLA, LNC, MRD, PLD, WAR Head
+72 Def, +38 M. Def, +10 Str, +11 Vit, +15 Determination, +11 Accuracy
Hetairos_mail1.png

Hetairos Mail DRG, GLA, LNC, MRD, PLD, WAR Body
+100 Def, +53 M. Def, +16 Str, +18 Vit, +24 Determination, +17 Accuracy
Hetairos_armguards1.png

Hetairos Armguards DRG, GLA, LNC, MRD, PLD, WAR Hands
+72 Def, +38 M. Def, +10 Str, +11 Vit, +15 Determination, +11 Accuracy
Hoplite_belt1.png

Hoplite Belt GLA, MRD, PLD, WAR Waist
+92 Def, +92 M. Def, +8 Str, +8 Vit, +15 Parry, +8 Accuracy
Hoplite_choker1.png

Hoplite Choker All Classes Neck
+1 Def, +1 M. Def, +8 Vit, +8 Parry, +8 Determination
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Hoplite_circlet1.png

Hoplite Circlet GLA, MRD, PLD, WAR Head
+106 Def, +106 M. Def, +10 Str, +10 Vit, +11 Parry, +15 Accuracy
Hoplite_earrings1.png

Hoplite Earrings All Classes Ears
+1 Def, +1 M. Def, +8 Vit, +8 Parry, +11 Determination
Hoplite_Gauntlets1.png

Hoplite Gauntlets GLA, MRD, PLD, WAR Hands
+106 Def, +106 M. Def, +10 Str, +11 Vit, +15 Parry, +11 Accuracy
Hoplite_ring1.png

Hoplite Ring All Classes Finger
+1 Def, +1 M. Def, +8 Vit, +8 Parry, +11 Determination
Hoplite_sabatons1.png

Hoplite Sabatons GLA, MRD, PLD, WAR Feet
+106 Def, +106 M. Def, +10 Str, +11 Vit, +11 Parry, +10 Accuracy
Hoplite_tabard1.png

Hoplite Tabard GLA, MRD, PLD, WAR Body
+148 Def, +148 M. Def, +16 Str, +18 Vit, +24 Parry, +17 Accuracy
Hoplite_trousers1.png

Hoplite Trousers GLA, MRD, PLD, WAR Legs
+148 Def, +148 M. Def, +16 Str, +18 Vit, +24 Parry, +17 Accuracy
eltast_acton1.png

Peltast ActonDisciples of War Body
+76 Def, +76 M. Def, +16 Str, +18 Vit, +24 Determination, +24 Accuracy
Peltast_belt1.png

Peltast BeltDisciples of War Legs
+47 Def, +47 M. Def, +8 Str, +8 Vit, +11 Determination, +5 Accuracy
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Peltast_breeches1.png

Peltast BreechesDisciples of War Legs
+76 Def, +76 M. Def, +16 Str, +18 Vit, +24 Accuracy, +17 Determination
Peltast_choker1.png

Peltast Choker All Classes Neck
+1 Def, +1 M. Def, +8 Str, +8 Determination, +8 Skill Speed
Peltast_earrings1.png

Peltast Earrings All Classes Ears
+1 Def, +1 M. Def, +8 Str, +8 Determination, +11 Skill Speed
Peltast_helm1.png

Peltast HelmDisciples of War Head
+55 Def, +55 M. Def, +10 Str, +11 Vit, +15 Accuracy, +7 Determination
Peltast_leggings1.png

Peltast LeggingsDisciples of War Feet
+55 Def, +55 M. Def, +10 Str, +11 Vit, +15 Accuracy, +11 Determination
Peltast_mitts1.png

Peltast MittsDisciples of War Hands
+55 Def, +55 M. Def, +10 Str, +11 Vit, +11 Accuracy, +15 Determination
Peltast_ring1.png

Peltast Ring All Classes Head
+1 Def, +1 M. Def, +8 Str, +8 Accuracy, +11 Skill Speed
Strategos_belt1.png

Strategos BeltDisciples of Magic Waist
+33 Def, +62 M. Def, +7 Vit, +8 Mind, +7 Piety, +8 Spell Speed
Strategos_bliaud1.png

Strategos BliaudDisciples of Magic Body
+53 Def, +100 M. Def, +16 Vit, +16 Mind, +15 Piety, +17 Spell Speed
Strategos_breeches1.png

Strategos BreechesDisciples of Magic Legs
+53 Def, +100 M. Def, +16 Vit, +16 Mind, +15 Piety, +17 Spell Speed
Strategos_choker1.png

Strategos Choker All Classes Neck
+1 Def, +1 M. Def, +8 Mind, +8 Determination, +8 Spell Speed
Strategos_coif1.png

Strategos CoifDisciples of Magic Head
+38 Def, +72 M. Def, +10 Vit, +10 Mind, +9 Piety, +11 Spell Speed
Strategos_duckbills1.png

Strategos DuckbillsDisciples of Magic Feet
+38 Def, +72 M. Def, +10 Vit, +10 Mind, +9 Piety, +11 Spell Speed
Strategos_earrings1.png

Strategos Earrings All Classes Ears
+1 Def, +1 M. Def, +8 Mind, +5 Determination +11 Spell Speed
Strategos_gloves1.png

Strategos GlovesDisciples of Magic Hands
+38 Def, +72 M. Def, +10 Vit, +10 Mind, +9 Piety, +11 Spell Speed
Strategos_ring1.png

Strategos Ring All Classes Finger
+1 Def, +1 M. Def, +8 Mind, +5 Determination +11 Spell Speed
Toxotes_bandana1.png

Toxotes BandanaDisciples of War Head
+55 Def, +55 M. Def, +10 Dex, +11 Vit, +15 Accuracy, +15 Crit. Hit Rate
Toxotes_belt1.png

Toxotes BeltDisciples of War Waist
+47 Def, +47 M. Def, +8 Dex, +8 Vit, +8 Accuracy, +11 Skill Speed
Toxotes_bracers1.png

Toxotes BracersDisciples of War Wrist
+55 Def, +55 M. Def, +10 Dex, +11 Vit, +11 Accuracy, +15 Skill Speed
Toxotes_choker1.png

Toxotes Choker All Classes Neck
+1 Def, +1 M. Def, +8 Dex, +8 Determention, +8 Skill Speed
Toxotes_earrings1.png

Toxotes Earrings All Classes Ears
+1 Def, +1 M. Def, +8 Dex, +8 Determention, +8 Skill Speed
Toxotes_kecks1.png

Toxotes KecksDisciples of War Wrist
+76 Def, +76 M. Def, +16 Dex, +18 Vit, +17 Accuracy, +24 Skill Speed
Toxotes_moccasins1.png

Toxotes MoccasinsDisciples of War Feet
+55 Def, +55 M. Def, +10 Dex, +11 Vit, +15 Accuracy, +11 Skill Speed
Toxotes_ring1.png

Toxotes Ring All Classes Ring
+1 Def, +1 M. Def, +8 Dex, +8 Determination, +8 Skill Speed
Toxotes_tunic1.png

Toxotes TunicDisciples of War Body
+76 Def, +76 M. Def, +16 Dex, +18 Vit, +24 Accuracy, +17 Skill Speed
Demon_Brick.jpg

Demon Brick All Classes Minion

Gather from first Chest in dungeon
Comments

Resident Evil 2 is an Adventure and Survival Horror game for PC published by Capcom in 1998. The greatest version of Resident Evil is here!

Resident Evil 2 PC Game 1998 Overview:

The story start when a virus named T-Virus got pervaded in Raccon City. Most of the villagers turned into the dangerous creatures like zombies.

You are the only survivors at this city. Claire Redfield and Chris Redfield are the main characters of Resident Evil 2. They were working as cops in Raccon City. When they discovered that the virus has got the control of Humans’ minds, They started to find the reasons. The players will take the roll of both characters in story mode. There is another survivor character named Leon S. Kennedy. He will help you so much. He was working as a police officer too.

Claire and Chris were successful to escape from the city by Leon’s car. But they had an accident on the way. That’s why they lost each other at the start of the game. You have a hard mission in Resident Evil 2. Because there are thousands of zombies in Raccon City. Most of them are dangerous enough to turn you to a zombie like themselves. It’s possible to use many weapons like shotguns to shoot at the zombies. Remember that there are some special enemies that won’t be killed by a few bullets!

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Features of Resident Evil 2:

  • Play as two cops named Claire and Chris to save Raccon City
  • Kill all of the zombies at this city and find the virus resources
  • Get help from Leon S. Kennedy to finish the missions
  • Use many types of weapons to fight the zombies

Minimum System Requirements:

  • OS: Windows 95/98
  • Processor: Pentium @ 166 MHz
  • Memory: 24 MB
  • Hard Drive: 101 MB Free
  • Video Memory: 4 MB
  • Sound Card: DirectX Compatible
  • Direct X: 6.0

File Size : 149.29 MB

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